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Graphics card overview

GeForce GTX 1650

Nvidia

GeForce GTX 1650

4096 Mb GDDR5 Released 30 Apr 2019 DESKTOP
GeForce GTX 1650

Core configuration

GPUTU107
ArchitectureNvidia_Turing
Shaders : TMUs : ROPs896 : 56 : 32
Raytracing Coresnone
Performance2984.00 GFLOPs

Memory configuration

Memory Size4096 Mb
Memory Bus Width128 bit
Memory Speed2000 MHz
8000 MHz effective
Memory Bandwidth128.00 Gb/s

Summary

Relative performance

Performance summary, based on benchmarks charts.

The GeForce GTX 1650 is a graphics card released by Nvidia on 30 Apr 2019. The graphics card houses the TU107 die, based on the Nvidia_Turing architecture which packs unknown transistors on a 12 nm, 0 mm² die.

GeForce GTX 1650 pros and cons

  • Supports PhysX
  • Supports G-Sync
  • Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
  • Supports Direct3D 12 Async Compute
  • Supports DirectX Raytracing (DXR)
  • Supports Deep Learning Super-Sampling (DLSS)

Specifications

Compared to similar performing cards
GeForce GTX 1650 GeForce GTX 1650 Radeon RX 470 Radeon RX 470 Compare GeForce GTX 970 GeForce GTX 970 Compare Radeon RX 6400 Radeon RX 6400 Compare
Shader units 896 2048 1664 768
ROPs 32 32 56 32
Graphics processor TU107 Ellesmere GM204 Navi 24
Process size 12 nm 14 nm 28 nm 6 nm
Memory 4096 Mb GDDR5 (2000 MHz
8000 MHz effective)
4096 Mb GDDR5 (1650 MHz
6600 MHz effective)
4096 Mb GDDR5 (1753 MHz
7012 MHz effective)
4096 Mb GDDR6 (1750 MHz
14 Gbps effective)
Memory bus width 128 bit 256 bit 256 bit 64 bit
Memory bandwidth 128.00 Gb/s 211.20 Gb/s 224.40 Gb/s 112.00 Gb/s
Release date 30 Apr 2019 29 Jun 2016 19 Sep 2014 1 Jan 1800

Benchmarks

Shadow of the Tomb Raider

  • Radeon RX 6400 49
  • Radeon RX 470 48
  • GeForce GTX 970 44
  • GeForce GTX 1650 42

FPS (higher is better)

Shadow of the Tomb Raider

  • Radeon RX 470 31
  • GeForce GTX 970 29
  • GeForce GTX 1650 27

FPS (higher is better)