Graphics card overview
GeForce GTX 1650
Nvidia
GeForce GTX 1650
4096 Mb GDDR5
Released 30 Apr 2019
DESKTOP
Core configuration
| GPU | TU107 |
| Architecture | Nvidia_Turing |
| Shaders : TMUs : ROPs | 896 : 56 : 32 |
| Raytracing Cores | none |
| Performance | 2984.00 GFLOPs |
Memory configuration
| Memory Size | 4096 Mb |
| Memory Bus Width | 128 bit |
| Memory Speed | 2000 MHz
8000 MHz effective |
| Memory Bandwidth | 128.00 Gb/s |
Summary
Relative performance
Performance summary, based on benchmarks charts.
The GeForce GTX 1650 is a graphics card released by Nvidia on 30 Apr 2019. The graphics card houses the TU107 die, based on the Nvidia_Turing architecture which packs unknown transistors on a 12 nm, 0 mm² die.
GeForce GTX 1650 pros and cons
- Supports PhysX
- Supports G-Sync
- Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
- Supports Direct3D 12 Async Compute
- Supports DirectX Raytracing (DXR)
- Supports Deep Learning Super-Sampling (DLSS)
Benchmarks
Shadow of the Tomb Raider
-
Radeon RX 6400
49
-
Radeon RX 470
48
-
GeForce GTX 970
44
-
GeForce GTX 1650
42
FPS (higher is better)
Shadow of the Tomb Raider
-
Radeon RX 470
31
-
GeForce GTX 970
29
-
GeForce GTX 1650
27
FPS (higher is better)